Threes is exceedingly simple. The game, which launches today on iOS for $1.99, blends the minimalist style of hits like Letterpress and Spelltower
with the addictive number crunching of Sudoku. The result is a
fantastically intuitive but surprisingly deep puzzle experience — and
one of the best iPhone gaming diversions in quite some time.
As the name implies, Threes
is all about the number three. The game takes place on a four-by-four
grid, and each round starts out with a few cards already placed on the
board, usually some ones and twos. These then need to be added up to
create even larger numbers. This is done by squishing cards together,
and all of the numbers in the game (outside of one and two), are
divisible by three — two threes will create a six, which you can match
with another six to make a twelve, and so on. Much of the challenge
comes from the unique control scheme. You move cards by swiping left,
right, up, or down, and doing so shifts every card on screen in that
direction. Every time you swipe, a new card is added to the screen. As
the board fills with cards and space becomes more limited, your choices
become increasingly important.
The goal is simply to get a high score, and Threes
has that rare ability to put you in a trance as you swipe cards around
and add numbers together with zenlike efficiency. Matching up two 192
cards is a particular challenge that will keep you coming back
regularly. Threes' streamlined game design is complimented by
its simple and playful art style. The cards themselves are essentially
just numbers on a white rectangle, but they feature adorable faces that
change as the cards rise in value. It's surprisingly fun to finally get a
card wearing a pirate's eyepatch. That whimsical style comes courtesy
of artist Greg Wohlwend, who previously worked on mobile hits like Ridiculous Fishing and Hundreds.
Threes is Wohlwend's second collaboration with designer Asher Vollmer, as the two previously created iOS game Puzzlejuice, a fast-paced, stressful take on the typical word game. The basic prototype for Threes
only took a single night to create, but the two have spent the last
year refining the concept. And about half that time was spent on ideas
that were ultimately scrapped, because they made the game more
complicated than it needed to be — additions like power-ups and a
monster character that ate numbers. "Threes didn't want any of
it," says Vollmer. "It just wanted to be a cold mathematical brain game
and we had to stop trying to add all these extrinsic features to it."
The result is a game with a strong core idea and very little fluff. Your time in Threes
is really only spent doing one thing — adding numbers together to make
bigger ones. Yet it remains constantly engaging despite its seemingly
simplistic nature. It may be about numbers, but Threes is
really a strategy game at heart. In order to get the really big numbers —
the ones you'll need to inflate your high score and pose a challenge on
the online leaderboards — you'll need to plan at least a few moves
ahead. If you don't, you'll find yourself running out of moves very
quickly.
"The game has resisted complexity since day one," explains Vollmer. Threes
is destined to be your next mobile puzzle addiction, and the key to its
deceptively straightforward design was a little restraint.

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